Draw pad


Wednesday, October 1, 2008

This was a very old experiment playing with bitmap caching in Flash. Works by duplicating movieClips and caching results to a bitmap. This technique allows you to give the impression of drawing forever without slow down. After this R&D, I used the code in the Jenson Buttons Design a Helmet app and subsequently the re.drawer experiements.

Click and draw anywhere to start drawing.

RFID Diesel XXX In-store Kiosk


Thursday, September 18, 2008

In-store registering kiosk for Diesel’s XXX party using the re.redrawer app on a live webcam feed. By swiping a RFID wristband, users could pre-register for the party.

‘Match’ pixel game graphics


Friday, August 8, 2008

Pixel graphics created for Match Football game.

WebCam re.drawer 0.1


Wednesday, August 6, 2008

Uploaded, a quick test of re.drawer a feed from a web cam. (Yup, you will need a web cam connected to run this example!) Now load’s brushes in which are held loose on the server.

http://dev.electrolyte.co.uk/organic/wbcam060808/

Admittedly its not as high def as the offline version, but it’s a start. Mac Users using iSight may need to change their ‘Settings‘ in the Flash plugin for the file to pick up the right image source. Any feedback welcomed…

Enjoy :)

HD output


Monday, August 4, 2008

Output for the Re.drawer. Now supporting HD output. All blur, sharpen and brightness / contrast filters are handled by Flash and ActionScript.

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Above: Full size detail from one frame. Each frame is rendered back at HD quality.

The Flash App which saves out the frames is extended using MDM Zinc 2.5. This allows it to save each frame as a numbered BMP file which can then be imported into AfterEffects to be remade into a QuickTime Movie file.