‘Match’ pixel game graphics

Friday, August 8, 2008

Pixel graphics created for Match Football game.

WebCam re.drawer 0.1

Wednesday, August 6, 2008

Uploaded, a quick test of re.drawer a feed from a web cam. (Yup, you will need a web cam connected to run this example!) Now load’s brushes in which are held loose on the server.


Admittedly its not as high def as the offline version, but it’s a start. Mac Users using iSight may need to change their ‘Settings‘ in the Flash plugin for the file to pick up the right image source. Any feedback welcomed…

Enjoy 🙂

HD output

Monday, August 4, 2008

Output for the Re.drawer. Now supporting HD output. All blur, sharpen and brightness / contrast filters are handled by Flash and ActionScript.





Above: Full size detail from one frame. Each frame is rendered back at HD quality.

The Flash App which saves out the frames is extended using MDM Zinc 2.5. This allows it to save each frame as a numbered BMP file which can then be imported into AfterEffects to be remade into a QuickTime Movie file.

Real time processing of video

Thursday, July 17, 2008

Continuing with experiments in generating random organic illustrations using Flash and ActionScript. This time processing video in realtime.

To create the short looping example video below, the flash movie output each frame of the 47frames as a still BMP. The ‘brush’ shapes were changed on the fly by using a drag bar. The final stills were then stuck together in AfterEffect (using no other treatments) to create the final output.

Video stills can be found on FlickR here:
http://www.flickr.com/photos/[email protected]/sets/72157606236787381/

Video’s on Vimeo can be seen here:

Organic Illustration

Friday, July 4, 2008

Following on from the Becks experiments, more playing with generating random illustrations using Flash.

Created in Adobe Flash and Actionscript. The illustration is randomly created in real time while analyzing pixel data taken from a base thumbnail photo of 100px 120px.

No two outputs are the same.