Wednesday, August 19, 2015
Earlier in the year I decided to take part in the Edge Magazine, Get into Games contest 2015. With the brief of ‘Loot’, 2 months and using Unity3D, I ended up producing ICARUS.1, a FPA (First Person Adventure) game. The game won the contest and has been shown at the Dare Protoplay Games Festival, Dundee.
Abandoned for decades, crew MIA, the ICARUS.1’s job was to store mined Ore from the systems outlying planets. It orbits the local sun to maintain it’s solar energy and proved a lucrative business for JME corp.
After contact was lost, no attempt was ever made to make contact with the stricken station, instead the project was mothballed – a cover up some may say.
Many stories about what happened have become lore but Sam isn’t focusing on these ‘stories’, the goal is the cargo and the wealth it will bring.
“I turned the lights down for a really immersive experience, and the ore collection mechanic was so much fun and perfectly fed my obsessive compulsive near-disorder.”
David Helgason – Unity Technologies founder
“The game brings back feelings of first playing System Shock or Half-Life. I love creepy, empty space ships with history, and the sound design on this was especially great.”
Robin Hunicke – Funomena CEO
Demo now available on Steam
Thursday, June 25, 2015
The installation brings customers into a world of Nespresso aromas allowing them to connect with a Six Meter high, multi-screen visualisation of the three Grand Cru families.
Created at AllOfUs.
Thursday, October 2, 2014
AllOfUs were briefed by the British Museum to create an interactive, digital experience to allow visitors to explore a group of eight mummies as part of the ‘Ancient lives: new discoveries’ exhibition.
Using breakthrough technology, the exhibition showed a never-before-seen picture of eight individuals’ lives in the Nile Valley over 4,000 years – from prehistoric Egypt to Christian Sudan. The exhibition was made possible by three-dimensional CT reconstructions of the mummies which were analysed using anthropological and forensic techniques. These were made up from hundreds, sometimes thousands, of CT scans combined to create an impressively detailed reconstruction of the bodies and objects concealed within the wrappings.
The exhibits allowed visitors to explore the various scanned layers by the use of touch pad wheel. This revealed artifacts and more information about the lives of the individuals as the user explored. Other digital pieces showed looping animations constructed from the scans highlighting key details.
Created at AllOfUs
Tuesday, August 20, 2013
I had the privilege to design the Rekorderlig Cider font for use in bar. Over the course of 8 months designing and prototyping, the finished font is gradually being installed in bars across the UK.
Created out of scandinavian hard ash, this natural material is pierced with a metal frame. It’s one of the first font’s to use wood predominantly in it’s construction. This in its self presented many challenges that were overcome in it’s design bringing together crafts of cabinet makers and metal workers. It was an amazing project to work on and certainly gave me a taste for industrial design.
Friday, December 7, 2012
I first posted some pixels for Battle Keep way back in October 2010, it’s been a very long time in the making but things are moving forward. Battle Keep will eventually be a fast paced, Bomber Man meets Gears of War meets 16bit Gauntlet boom-em-up!
Keep following it’s progress over on it’s development site here: battlekeep.tumblr.com