Monday, October 5, 2015
Pixel work for Iron Maiden’s Speed of Light game, created by Last17.
Taking on the arcade greats of old, we designed and built Iron Maiden their very own co-op adapting the music video’s pixel aesthetic. The platformer pits you against an endless supply of randomly generated levels. With over a quarter million plays within the first couple of days, the game also picked up a FWA award.
Wednesday, August 19, 2015
Earlier in the year I decided to take part in the Edge Magazine, Get into Games contest 2015. With the brief of ‘Loot’, 2 months and using Unity3D, I ended up producing ICARUS.1, a FPA (First Person Adventure) game. The game won the contest and has been shown at the Dare Protoplay Games Festival, Dundee.
Abandoned for decades, crew MIA, the ICARUS.1’s job was to store mined Ore from the systems outlying planets. It orbits the local sun to maintain it’s solar energy and proved a lucrative business for JME corp.
After contact was lost, no attempt was ever made to make contact with the stricken station, instead the project was mothballed – a cover up some may say.
Many stories about what happened have become lore but Sam isn’t focusing on these ‘stories’, the goal is the cargo and the wealth it will bring.
“I turned the lights down for a really immersive experience, and the ore collection mechanic was so much fun and perfectly fed my obsessive compulsive near-disorder.”
David Helgason – Unity Technologies founder
“The game brings back feelings of first playing System Shock or Half-Life. I love creepy, empty space ships with history, and the sound design on this was especially great.”
Robin Hunicke – Funomena CEO
Demo now available on Steam
Thursday, October 2, 2014
AllOfUs were briefed by the British Museum to create an interactive, digital experience to allow visitors to explore a group of eight mummies as part of the ‘Ancient lives: new discoveries’ exhibition.
Using breakthrough technology, the exhibition showed a never-before-seen picture of eight individuals’ lives in the Nile Valley over 4,000 years – from prehistoric Egypt to Christian Sudan. The exhibition was made possible by three-dimensional CT reconstructions of the mummies which were analysed using anthropological and forensic techniques. These were made up from hundreds, sometimes thousands, of CT scans combined to create an impressively detailed reconstruction of the bodies and objects concealed within the wrappings.
The exhibits allowed visitors to explore the various scanned layers by the use of touch pad wheel. This revealed artifacts and more information about the lives of the individuals as the user explored. Other digital pieces showed looping animations constructed from the scans highlighting key details.
Created at AllOfUs
Friday, September 5, 2014
Branding design for Aubrey’s stationary.
Friday, December 27, 2013
Last 17 Christmas pixels, using Battle Keep characters.